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AvaNup

AvaNup

A small game prototype needs a repeating ambient cue for a quiet indoor scene. The seam becomes distracting when I listen through several consecutive cycles. The source ending and my cut could both be contributing to the distraction. A comparison between two crossfade lengths seems like a sensible starting point. I would keep the level and all other edits identical between versions. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about <a href=https://sunomusicfix.top>remove suno artifacts</a> came up during my search for another possible check. Without a comparison, I cannot tell whether processing would affect the boundary usefully. A continuous mood matters more here than making every isolated moment polished. Which checks would you make before changing the exported audio itself?

Java

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