GraceMn
A generated ambience for my game scene contains a small tick whenever playback returns to the beginning. The recording has a quiet grainy layer throughout, so I am trying to separate two possible problems. Changing the endpoints and testing a small crossfade seems like a reasonable place to begin. I found a reference to <a href=https://removeaudioartifacts.top>ai audio artifact removal</a> during my search, but the editing order still matters. I still need to determine whether the boundary reveals an existing sound or creates a new discontinuity. Would you inspect the boundary first and then audition a longer uninterrupted section? An untouched copy would make it easier to compare each edit with the starting point. After editing, I would check the actual game playback as well as the audio editor. What evidence would convince you that broader cleanup is appropriate after the seam has been checked?