Norasi
I need an ambient cue to repeat while a player explores a small room. The repeat point is more noticeable than I expected during extended listening. I am unsure whether the problem is the edit or a texture near the ending. A comparison between two crossfade lengths seems like a sensible starting point. Each version would use the same level and the same unaltered middle section. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about <a href=https://sunomusicfix.top>remove suno artifacts</a> came up during my search for another possible check. Without a comparison, I cannot tell whether processing would affect the boundary usefully. For this scene, the repeat should feel consistent with the surrounding ambience. How would you test the boundary before deciding whether source processing is worthwhile?