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Ethangymn

Ethangymn

A small game prototype needs a repeating ambient cue for a quiet indoor scene. The repeat point is more noticeable than I expected during extended listening. I need to distinguish a poor loop boundary from a sound already present in the export. I would first compare a longer crossfade with the current short transition. I would keep the level and all other edits identical between versions. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about <a href=https://sunomusicfix.top>remove suno artifacts</a> came up during my search for another possible check. I do not have a processed example and cannot say whether it addresses this issue. The priority is an unobtrusive repeat that preserves the mood of the room. How would you test the boundary before deciding whether source processing is worthwhile?

Java

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